Good Karma Version (Choose Nix) You MUST have at least a slightly positive Karma rating to make this decision to take on and fix the. Head for the shoreline marked as a waypoint on your map. Use your Lightning Tether to latch on to the nearest boat.Ride the boats across the sound until The Beast is in sight. When the boats turn around, start using the Lightning Tether to cross from boat to boat, heading south towards the shore and the waypoint.Video Walkthrough of The Final Decision (Good Karma Version).
The Final Decision is the 37th and final story mission in Infamous 2. Returning to Zeke's Roof with the RFI in hand, Cole prepares to finally activate it. Nix shows up with news that the Beast had just killed all of her pets, Cole then tells everyone that The Beast is John White, a former member.
Once you hit land, head straight for the waypoint. It will lead you to a sub station on a rooftop in the Triangle. Pretty soon The Beast will show up. You’ll want to use your strongest powers on him, recharging frequently by nearing the substation. The quickest way to take out The Beast is by plastering him with Cluster Grenades, although Rockets work well too.If he lifts you into the air, continue your assault.
It doesn’t matter where you hit him. When half of his life is gone, Kuo will show up.Kuo is easy to handle if you get her on the ground. To do this, toss Grenades at the base of her ice mounds and get them to crumble. When she hits the ground, nail her with more Grenades.
This simple technique will knock her out of the fight in seconds.Return to battling The Beast with your old techniques: Sticking grenades to its chest is a great, easy method.Soon you’ll get the cue to summon an Ionic Storm. Press DOWN on the D-pad to end the fight. After the cutscene, head to the next waypoint in the church tower. Stand near the substation to initiate another cutscene.You’ll have a new ultimate Bolt power now. As you float in front of The Beast, pummel it with Bolt shots to the chest.
Soon its life bar will be depleted.At this point Kuo will show up and you’ll have but one last action to take: Hold all four shoulder buttons to activate the RFI and end the game.Bad Karma Version (Choose Kuo) If you choose Kuo, you'll team up with The Beast for a city-destroying romp to the cathedral in the Red Light District.Video Walkthrough of The Final Decision (Bad Karma Version). Immediately run towards The Beast and jump up to tether to him. You'll essentially be able to fly alongside The Beast.
Since there's no real goal for this portion of the mission, toss Bolts and Grenades at the people below for fun.Eventually you'll come across Nix. The battle with Nix is prolonged thanks to her constant retreats. Perhaps the safest technique is to target her from afar with Precision Bolts, but you'll constantly need to drop to the street to Bio Leech bystanders for this energy-draining technique. Otherwise, just keep following Nix and trying to hit her with other attacks. Cluster Grenades work well.After Nix runs off return to The Beast and jump up to tether to him again. If you get knocked off The Beast you can jump back up to re-tether to him.
Once again there's no real object to this sequence, but you can fire at enemies for XP. In the plaza in front of the Can Can casino, Nix will stop you again.
This time you should make sure you are above Nix, since she has a powerful beam that can keep you down if she maintains the high ground.Either go right for her with close-range attacks or use Precision Bolts again. Once again, bystanders can provide you with power. She'll head back to the Can Can once you reduce her life to about a quarter.Hit her with one more attack from the top of the tower and return to The Beast for another rampage.The final battle with Nix is contained on one rooftop with ample spots to recharge.
This means you can use close range, powerful attacks - try stunning Nix with a Bolt and then sticking her with Grenades.Run behind the tower on the rear of the church and charge up if you need a break.The final showdown is with Zeke. After the cutscene, follow the button commands to bring Zeke to his inevitable demise. Since you've made your decision, there's no backing out now.
Contents History CreationBertrand creating the Corrupted.After the in New Marais, a newly activated Conduit was enraged with the abilities he had acquired, he began to hate Conduits, believing they were products of science and evil. Devising a plan to turn the world against Conduits, Bertrand began to convince the civilians of New Marais to visit him by making them believe the 'devil' in them needed to be eradicated. Through his new found powers he mutated the civilians into Corrupted monsters. Thus, the Corrupted were created, ready to follow their master's commands after infesting the swamps.New Marais. Cole: ' They're monsters, Nix.' Nix: ' My babies are gonna come in real handy, you'll see.'
― and argue over the Corrupted.The Corrupted were ordered by Bertrand to attack everyone at his rally to prove his point to the civilians that Conduits were a dangerous threat that needed to be dealt with. They then engaged the and after scaring the civilians away, causing New Marais to become aware of their presence in the city.Bertrand rampages across New Marais.Subsequently, the Corrupted reached areas in New Marais such as the. Bertrand was soon forced into his Behemoth form after losing control due to Cole's intervention. Bertrand, now in his immense Conduit form, rampaged across downtown New Marais, with the aid of other Corrupted variants. The Corrupted then fought over against Vermaak 88.Bertrand continued to mutate New Marais citizens into Corrupted monsters at a small train yard. There they were held in trains cars modified to be used as cells for Corrupted and humans.
Conduit tamed some Corrupted monsters, causing them to act as her 'pets'. Through the efforts of Cole and however, they were able to expose what Bertrand was doing at the train yard to the public, while Nix was able to free many of the Corrupted monsters, evacuating them from the train yard.Conduit Arms RaceA possible future, where Corrupted help create a new arms race.Despite their activities, the Corrupted were all a part of their master's true plan; Bertrand intended to have the Corrupted, along with Vermaak 88, shipped across the world to wealthy warlords who planned to use the Forced Conduits on the battlefield.
Soon nations would be fighting for control over the Conduits, kick-starting a new arms race in the process and making humanity hate Conduits for the chaos they cause and start a genocide. However, before Bertrand initiated his plan, he had the Corrupted and Vermaak loaded onto his cargo ships in the harbor, awaiting international shipment.Hundreds of Corrupted variants were already loaded onto the cargo ships at the harbor of New Marais. However, through the efforts of Cole MacGrath, who was able to dismantle the cargo ship engines, the shipment of Conduits over the world had been prevented.Final battleBetrand's demise.The Corrupted continued their activities, until Bertrand was confronted by Cole as he attempted to escape the city. Transforming again, Bertrand engaged Cole at the, where he and many Corrupted variants went into a large brawl with the.
After many Corrupted monsters were subdued, Bertrand was soon killed, leaving a large portion of the Corrupted leaderless. Soon after the arrival of in New Marais, the majority of Corrupted were killed, including all of Nix's 'pets', causing her to seek vengeance.ExtinctionCorrupted, along with die. “ One by one them monsters started to drop.”— on the Corrupted's death.The minority that remained after John White's attacks, continued to terrorize some areas of New Marais. Now abandoning the swamps, they constantly battled. After Cole had activated the however, all Corrupted along with Vermaak 88 and nearly everyone with the, died.Continued activity. End of non-canon information. Ranks Main article:.
Spikers: Small creatures that look similar to insectoid hedgehogs that spit acid pellets at enemies in a manner similar to a shot gun spray. Comparable to the Dust Men's Scrap Crabs in size and durability. Spawned by Hive Lords and Cole MacGrath (if he swapped powers with Nix).
Melee attacks are effective.: The least mutated type of Corrupted. They are restricted to, and also more vulnerable to, melee attacks. Often fighting in groups of least four or more.
They are capable of jumping quite high, enabling them to reach rooftops in a single jump. While their attacks do not take a significant portion of Cole's health, they can knock him back a few feet. They four mandibles on the mouth, scythes for arms and clawed feet. Swamp monsters also appear to have a black spinal cord, visible on their body.
The Amp is the best weapon to use on them.: Kamikaze enemies very similar to basic Swamp Monsters. Usually accompanied by Swamp Monsters, gasbags do a lot of damage. Best dealt with from a distance. Melee attacks trigger detonation. Best way to deal with them is to shoot them in the head with the Magnum Bolt (Good Karma) or the Skull Bolt (Evil Karma).: larger, four-legged enemies that rely on charging at a threat.
To avoid being attacked, Ravagers commonly tunnel underground, and attack by emerging from their burrow near their adversary. The quickest way to kill them is to use Grenades and/or Rockets. The Amp can also be used in desperate situations.: Similar in appearance to a Ravager, though stronger and with some definitive horns and spikes, Hive Lords can create spores that hatch into Spikers.
The quickest way to kill them is to use Grenades and/or Rockets. The Amp can also be used in desperate situations.: The second largest type of Corrupted. A Devourer is heavily armored, almost acting like a shell.
However, their weak point is the mouth, which can only be effectively damaged when exposed. Devourer's often attack by opening their mouths and shoots our their tongue, almost like a frog, and pulling their victim into their mouth, where they eat them. In addition, Devourers charge if they see a threat, and spit acid from their mouth. The Magnum Bolt (Good Karma) and the Scythe Bolt (Evil Karma) are effective.: Bertrand's Corrupted form. Leader and creator of the Corrupted, walking on several crab-like legs, his back acting like a shell, two arms and several purple eyes with mandibles with teeth. When about to attack however, weak pressure points glowing purple will appear. He can summon a hand full of Swamp Monsters for assistance similar to the way a Hive Lord creates Spikers.